LIMBO, the haunting indie platformer that netted a slew of awards for its minimalist design, has sold over a million copies, announced the developer Playdead. The success has allowed Playdead to achieve full financial independence from early investors, and it’s also motivated them to bring LIMBO to Mac.

"With the success that LIMBO has achieved, we felt this was the ideal time to fully regain our independence,” said Dino Patti in a statement released yesterday. “We are grateful to everyone who supported us over the past few years, and look forward to forging new partnerships that will both let us reach new heights as a studio and give our director, Arnt Jensen, room to grow creatively.”

LIMBO, originally released on Xbox Live Arcade, has since been released on PlayStation Network and PC via Steam. It is likely that the Mac version will use Steam, as well. There's no release date yet, but Playdead claims it “will be released before the end of the year.”

Despite its brevity, I think LIMBO is a brilliant title that makes excellent use of purposefully limited resources. If you want to see what all the fuss is about, you can download a demo of LIMBO for PC right here or on your console of choice.

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  • B3an - Friday, November 11, 2011 - link

    So 10 FPS performance, buggy as shit, and inferior image quality?
  • Taft12 - Friday, November 11, 2011 - link

    My kingdom for a 'Report Post' button :(
  • inket - Friday, November 11, 2011 - link

    It already works fine on OS X with Wine.
  • KoolAidMan1 - Friday, November 11, 2011 - link

    B3an with yet another stupid comment, shocking
  • FaaR - Friday, November 11, 2011 - link

    I'll be getting this for my pretty Macbook Pro as soon as it's out, just to piss you off, B3.
  • tipoo - Friday, November 11, 2011 - link

    Nice to see indie developers getting rewarded for some great work.
  • mygocarp - Friday, November 11, 2011 - link

    Didn't realize that it was on Steam, good thing I've got a BootCamp install so I won't have to wait.
  • sully213 - Friday, November 11, 2011 - link

    My one complaint with LIMBO was that there seemed to be nothing of the story presented to you in-game. I only know of any part of the story from reading about it elsewhere before purchasing it. Other than that, LIMBO was very well done and the design aesthetics and haunting audio really engaged me throughout.
  • InternetGeek - Sunday, November 13, 2011 - link

    I think that was part of the idea. You know nothing of what goes on (I think it was commented on Twitter that you were looking for your big sister). Still, I loved this game.
  • Mumrik - Friday, November 11, 2011 - link

    "The success has allowed Playdead to achieve full financial independence from early investors"

    No shit. They got an assload of their original funding free from our government.

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